FlyFF Online (Fly For Fun) - Choose the Right Class and Build

FlyFF (Fly For Fun)  is a online MMORPG game from gpotato.  This guide will describe different classes and their skills.

Vagrant - The beginner class

A Vagrant leveling
When you first begin your experience in FlyFF.  Your goal is to level to 15 and you could change your job class with the First Job Quest.  You will be able to choose from four different Classes. From each class there are two Second Job's you can choose from upon reaching level 60 and completing your Second Job Quest


Do not need to worry about STA, INT or DEX. Simply just add to STR, which is Strength. Strength adds more damage which can help you kill monsters faster and easier without the use of any skills.  When you change your class, your stats will be restarted to the way it was at level 1 and you can redistribute the points according to what class you wish to become. 


Mercenaries are the little heroes of Madrigal and aspire to be the greatest swordsmen of their time. Mercenaries, like Vagrants, use Shields, Axes, and Swords. When you hit level 60 there are two Second Classes you can choose from, the Knight and the Blade.
Mercenaries use FP or Focus Points for their Special Skills. 
As a mercenary going into Knight and forward, put most of your Stat Points into STR or Strength into your Build.  Knights are mainly known to tank
As a mercenary going into Blades and forward, you should focus on either STR or DEX. The most common builds are full DEX or full STR. Full DEX gives Blades a high attack speed, while the full STR build gives Blades a slower attack speed with higher attack power.  Blades are more or less assassins and your common assassins are trained to kill fast. As a Blade you will want to have an extremely high DPS output.


Knights are royal figures clad in hard reflective armor, and usually wield one- or two-handed axes or swords. Hitting level 60 to become a Knight is a powerful decision especially if you want to succeed in 1v1, AoE, PvP, Clockworking, and Guild Wars.


Blades, similar to Knights, are also clad in hard shiny armor and are seen as the assassins of Roika. Blades duel wield with axes or swords. Fighting with a Blade does not necessarily mean you have to use two of the same axe or sword. You can mix and match by giving each hand a different weapon. They are calledmainhand, your right hand and offhand, your left. Your mainhand or right handed weapon will always be stronger because it is your attack hand, while your offhand is your defense.


Acrobats, unlike the melee fighting styles of Mercenaries, are long range attackers, meaning they attack from a long distance. Acrobats use bows and a unique weapon called a yo-yo. Bows are typical to your bow and arrow technique, but yo-yos are small round weapons that are duel wielded and thrown full force at an attacker like a yo-yo and boomerang back to their owner's hands. When you hit level 60 you can choose to become a Jester or Ranger.
Acrobats use MP or Mana Points for their Bow skills and FP or Focus Points for their Yo-yo skills. 
As a Acrobat going into Jester and forward.  When using regular attacks as a Yo-Yo Jester, you'll rely on DEX to increase the attack speed and STR to increase your damage output. As a Yo-Yo Jester, you'll master all your skills and use them in heated 1v1 or PvP matches.
As a Acrobat going into Ranger and forward, you should build your character with partial STA, rest DEX build to optimize their striking power, block rate and evasion rate. INT is optional, but unnecessary- it adds MP and increases the duration of Flame Arrow's damage-over-time effect.


Jesters are usually seen with yo-yos and often bows and use their yo-yos to boomerang them at long distances to attack Mobs. Although Jesters usually perfect their skills with yo-yos, some are seen with bows.


Rangers are experts at utilizing powerful skills with their bows. Rangers can attack over long distances and, like their Acrobat and Jester counterparts, also practice stealth by using a special skill that causes them to go invisible for a short amount of time to confuse their attackers and render Mob attacks useless. Rangers are renowned for their ability to resist and even disable magical attacks.


Assists are the supporters of the game and are used for buffing and healing other players. Assists use sticks, shields and knuckles. Sticks are used for buffing and healing, while the combination of shields and knuckles are used for melee fighting. Buffs are temporary special skills that heighten the build of a player they have been cast on. Not only can they heal, but they are able to resurrect fallen players. When you hit 60 you can choose to become a Ringmaster or a Billposter.
Assistants use FP or Focus points for their Attack skills and MP or Mana Points for their Buffing skills. 
As a Assist  going into Ringmaster and forward, go Full INT to have powerful long lasting Buffs and Heal. Or Make Hybrid Builds of INT and STA to be able to live longer. With some STA, you are able to level with players who are more advanced in your level for about 19 levels. These party mates can kill higher monsters so additional STA could help you survive a hit or two. The final build possible is full STA build to AOE at higher levels because you get an AoE skill at level 80.  However, they tend to AoE around lvl 95-105+.
As a Assist  going into Billposter and forward, you have more choices to plan your builds. The most common ways are high STR or full STR builds. However, in order to be an effective AOE class, you could use the common way of hybrid of STR and STA, or the less popular INT and STA.


Ringmasters, like Assists, support players with Heal, Resurrection, and an assortment of extra buffs and special skills. Ringmasters basically continue their careers as an Assist and continue to wield sticks. Ringmasters are the most sought out class to partner with and are key to smooth leveling in-game. Not only are their partners improved with their support, but the Ringmasters benefit from the fast experience for leveling that comes with being partnered. Do not think that Ringmasters can only support, because they can fight as well. They can either go for 1vs1 or AoE and they can be good like other fighters as well.


Billposters are the most independent class in the game. Not only are they skilled with buffs, Resurrection, and Heal, they are accompanied with a number of powerful melee attacks that cause astounding amounts of damage. Billposters use shields and knuckles and can level without partners without a problem. They can go 1vs1 or AoE, they can even do both a little bit. The power of them lies in the constant damage they deal, not trying to hit the highest.


Magicians are your typical spell-casting class. They have an arrangement of elemental attacks that includeearth, water, wind and fire. Magicians use wands, staves, and shields. Some Mages prefer using one or two elemental attacks and leveling them to a mastery, and other prefer mastering all of them. When you hit level 60, you can choose to become a Psykeeper or an Elementor.
Magicians use MP or Mana Points for their special skills. 
As a Magician going into Paykeeper and forward, go full STA for Crucio or a hybrid of INT and STA. However, if you wish to AOE, go with a hybrid of INT and STA. You could also use a full INT build which relies on Satanology. 

As a Magician going into Elementor and forward, put a lot of stat points into INT because it increases spell damage. However, similar to Paykeepers, if you wish to AOE, go with a hybrid of INT and STA as a tanking build.


Psykeepers use demonic forces to attack their prey. Instead of the happy-go-lucky appeal with elemental attacks like water, they seem to have more of a dark image. Psykeepers can produce great amounts of damage. Psykeepers commonly wrap their builds around one powerful skill. Instead of walking, Psykeepers are able to glide; this is not faster then walking and is not considered flying so you will still need a broom or board to venture to distant places. Psykeepers generally use shields and wands, but can also use staves. 


Elementors basically continue their careers as Magicians and are skilled with powerful elemental attacks. Elementors generally use staves, although they can also use wands and shields and can attack with large powerful spells. Not only they will have elemental attacks, a lot of their skills have an area-of-effect.

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